About me!
Academic
Hello! My name is Sara Louise Rushmer, I am an aspiring 28 year old programmer who graduated from Teesside University's Bsc (hons) Computer Games Programming course with an overall grade of a 2:1 as part of the class of 2022 on July 20th 2022, and have recently returned to Teesside to start and finish a masters program to enhance my knowledge in the areas of gameplay and AI in games while gaining a better understanding of other areas in games programming that I did not touch on in large detail during my undergraduate.
As of September 2024 I had taken over as chair of Teesside Games Creation Society where I use my knowledge of game development to help students who have an interest in games development and who are on games related courses from first - final year students.
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During my second year I had volunteered to be a PASS Leader, a PASS leader was someone who gave 2-3 hours a week to help the new starters in first year with some of their key programming modules. As this was during the pandemic year of online learning myself and the other volunteer ran the sessions through the popular online app Discord.
Later in my second year, I would take on the lead programmer position in a large scale group project module known as Journeyman, the team was 17 people that consisted of designers, artists and programmers. As the lead programmer some of my responsibilities included attending lead only project management lectures where all the leads from each team would get time to talk about ideas with all the lectures, updating tasks on a spreadsheet, giving a progress update on the project to the tutor during class time, these translate into time management development skills and communication skills.
During my third and final year at Teesside one of my notable projects had to have been my AI for games project that was a small team project where we needed to create a small game in the Unity game engine using 3 out of 4 AI systems given through the assignment brief. In this project my task was to handle the AI pathfinding, this would allow the attacking AI to advance towards the player while the passive AI that the player could hunt down to health would use it to find and retreat into the hiding spots around the map.

Skills
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C++ Programming language
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Unreal Engine 4 & 5 blueprinting
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Perforce
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GitHub
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Parsec
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Hansoft
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Agile methodology
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Time management
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Communication
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Problem solving
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Self - learning
Industry Experience
On February 27th 2023, I was given the opportunity to take part in a skills bootcamp that would last 1 month over part time hours with I N F I N I T Y 27. Throughout the bootcamp, I created a spell from start to finish using the agile methodology for use the upcoming game Samsara, the spell I had worked on was called "Summon Minion" this spell creates an AI companion that fights alongside the caster with scaling stats in the form of health, damage and minion lifespan all using the casters wisdom stats. Because of this opportunity I was able to get hands on experience with industry used software such as; Unreal Engine 5, Perforce for source control and Hansoft for creating sprint tasks.
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Later in the year I was given the opportunity through Teesside University to take part in a paid internship with the studio, more about this experience can be found under the Samsara section.
Hobbies
During my foundation year of university in 2018 I took interest into the sport of archery through the university club and was a club member until the pandemic close the club down in early 2020, while part of the club I was able to compete in competitions with the team and ended up investing in my own equipment that I one day hope to use again.
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One of my newest hobbies would be going to live ice hockey games and collecting hockey pucks from the games.
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As a games programmer student I have a strong interest in computer games on Xbox and pc, my current played games are Old School RuneScape, Grand Theft Auto 5/online, NHL 24, Life is strange, Fallout 4, Red Dead Redemption 2 and Crusader kings 3 just to name a few.
