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University Projects

Throughout my time on my undergraduate degree at Teesside University I was able to produce projects that demonstrate my ability to code in C++ and Unreal Engine blueprints, These include projects like first year snake game using SFML, game engine construction project, 3D graphics, journeyman from her second year, final year project and AI for game engines(C# project).

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In my journeyman project I was able to take on the role of lead programmer for the group project. This helped Sara improve on her existing leadership skills as well as develop skills and knowledge of the Unreal game engine. 

SnakeGame.png

First Year semester 2 (2020)

Snake Game C ++ (SFML)

A first year project where tasked to create a snake game clone using the SFML library.

Second Year semester 1 (2020)

Game Engine Construction

This was a second year project where tasked to create the frame work for use to create a game.

Gec _edited.jpg

Second Year semester 2 (2021)

Journeyman (second year group module) 

For this project Sara was given the reasonability of being lead programmer in a team that consisted of game designers, artists, indie games, and programmers. As well as her tasks as lead programmer, she was responsible for the games main AI.

Second Year semester 1 (2020)

3D graphics programming

In this project the objective was to use OpenGL to render objects in a 3D space.

3DG.png

Third Year semester 2 (2022)

Final Year Project

In this module, Sara had chosen to explore how to create realistic AI that recasts to player moral choices in RPGs.

This project was created using unreal engine blueprints.

portfoilio.jpg

Third Year semester 2 (2022)

AI for game engines (group work)

AI for game engines was a group project in a small team of 3, each team member was responsible for 1 technology related to game AI. Sara had chosen to do the AI pathfinding for this game as well as the level design elements. This project was done in unity c# and saved on team member Naseem's github account.

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